As Xbox head Asha Sharma reportedly visits Bethesda HQ, workers put up red flags representing laid off staff and a giant inflatable rat outside



It’s probably a weird day to be working at Bethesda’s Rockville headquarters. In a week’s time, on August 18th, the Communications Workers of America have organised numerous rallies across the US and Canada in support of Xbox workers, 1600 of which may lose their jobs over the next year, on top of the 1600 who have already been laid off. Today, as shared by Game Developer’s Chris Kerr, CWA union members have already initiated a protest outside Bethesda HQ in the form of a giant inflatable rat, and a huge number of planted red flags, each one representing a laid off worker, as Xbox CEO Asha Sharma reportedly.


In a statement from OneBGS-CWA member Nathan Hahn, the move is explained as follows: “We heard that Microsoft leadership was coming to our office this week, and decided to make our presence visible at the office to show how our developers have been impacted by these devastating layoffs… To show our presence, we put up posters around the office, but we were immediately told by management we couldn’t have posters facing the outside of our cubes.

NEW: CWA union members have inflated a giant rat and deployed a wall of red flags representing laid off Xbox workers outside the Bethesda office in Rockville.

The protest was timed to coincide with a visit from Xbox CEO Asha Sharma, who is apparently at the studio today.

[image or embed]

— Chris Kerr (@kerrblimey.bsky.social) August 11, 2026 at 5:22 PM


“Then, we brought in balloons so that they could see we were here, but inside our cubes this time. A separate team of laid off developers planted flags outside, one flag for each laid off dev. Each flag was a public reminder of how many people management cut from our teams – not just our colleagues and coworkers, but our friends at the end of the day.”


Hahn, a technical producer, continued to explain that these efforts to push back against the layoffs are not just to “ensure impacted Xbox devs and testers get treated fairly,” but to act as a reminder that “layoffs like this cannot continue.” He notes that if leadership at Microsoft don’t have the “courage to do what’s right for our studios to make the best possible games, it’s up to us to stand up for each other and protect the future of our careers and the game industry.”

Today at HQ, we had special guests from Microsoft leadership. We refuse to let executives forget what game studios are actually made of: their workers.

As welcome gift, we placed hundreds of flags outside, honoring all of the game workers who have been laid off by Microsoft in 2026 (so far).

[image or embed]

— OneBGS – Bethesda Game Studios Union (@bethesdaunion.bsky.social) August 11, 2026 at 6:06 PM


The Save Our Devs rallies are still set to take place next week, planned to be held at some of the main Microsoft-owned studios, such as the Blizzard Irvine office, id Software Building in Richardson, Texas, Activision’s Austin, Texas office, and the ZeniMax building signs in Rockville and Cockeysville, Maryland.


This follows on from a claim from OneBGS last month that Bethesda’s Montreal workers were told they’d be getting the “smallest severance legally possible,” a detail they were informed of on the same day as numerous Fallout game announcements. Also important to remember is the fact that a boycott called for by BDS against Microsoft over their supplying of AI tech to the Israeli military.

Solidarity with the workers at Microsoft as always.



Source link

Related Posts

The Steam Frame needs to be more than a cool device if Valve want to reshape the VR market

Hi! I’m Rick Lane, and you might remember me from such columns as Reality Bytes, RPS’ erstwhile monthly goggle at the world of virtual reality. I’ve spent the last couple…

Read more

“The world’s becoming so bleak”: How Soulframe hopes to escape Warframe’s shadow, with a little insight from Elden Ring

Fantasy RPG Soulframe‘s great advantage and possible curse is that it’s from the studio behind Warframe, the free-to-play sci-fi bonanza that has kept chugging away since 2013, amid increasingly…

Read more

“I think that might be a misread”: Thief designer on why making a triple-A immersive sim doesn’t really work

Broadly speaking, it’s fine for something to exist as a niche. Whatever form of media a thing might be, to fulfil a niche is to meet the expectations of…

Read more

You can hug the Super Earth grunts in Helldivers 2’s Devoid of Liberty update, which revamps NPC troops and adds new Illuminate enemies

The secret of the floating bear is revealed: Helldivers 2 is gearing up for an assault on the Void, that icky hellmouth gobbling up a chunk of Illuminate-controlled space. The…

Read more

Saber admit Rideshare “Stimulator” features generative AI writing, but deny they replaced taxi game’s lead writer with ChatGPT

When Saber revealed Rideshare “Stimulator”, Oisin was guardedly interested in the unofficial Uber simulator. You play a taxi operator picking up and dropping passengers around town while listening to their…

Read more

All Haul The King is a co-op comedy corpse-dragging simulator from the makers of Eclipsium, one of 2025’s best horror games

“That game with the massive dead body was created using generative AI!” roared the masses. “Oh shucks,” said I, “Don’t worry, I’ll soon find another massive dead body game…

Read more

Leave a Reply

Your email address will not be published. Required fields are marked *